My game is a satirical game that is based off of the drawings that I create in my free time. I can draw anything, but time after time I choose to draw women with wine glasses, crying. An interesting choice for a woman who hates wine and crying. In my game the player is one of my crying women. The obstacles are a sad icon that shoots tears and a tear volcano. If you touch these obstacles, death is instant. To collect points the player must collect glasses of wine, and to win the player must pass all obstacles and use the keys to get through the doors of both scenes. 

My game is a take on the woes of alcohol. We drink to numb the pain, but the pain is actually extremely hard to escape. Therefore my game is difficult to win and the obstacles are emotions rather than physical scary things. 



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windows build project 1.zip 24 MB

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The design principle of this game is very artistic. Your drawing style is also very artistic. It's a very sensual game. I think you've done a great job of presenting it. It's just that the size of your frame is not quite right, there are some places where you can't see it. I remember the game you showed in class was much more complete.

Love the color used: this kind of green and the sea blue, which are my favorite colors as well. Also, this is a good try of particle system in unity.

I really liked the concept of the game and the depth of the metaphor that you are trying to communicate. The game is difficult to win as pain itself is extremely hard to escape at times. I really liked your drawings in the game but personally struggled to win the game as I kept on getting the game over screen over and over again.

I like your concept and characterization of this trope through your drawings/design elements. In addition, the use of the particle system to represent tears is really clever, but it also got a little confusing as I wasn't sure what the bounds were on them and whether or not you'd die if you touched them. I thought the ending was really fun.