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The design principle of this game is very artistic. Your drawing style is also very artistic. It's a very sensual game. I think you've done a great job of presenting it. It's just that the size of your frame is not quite right, there are some places where you can't see it. I remember the game you showed in class was much more complete.

Love the color used: this kind of green and the sea blue, which are my favorite colors as well. Also, this is a good try of particle system in unity.

I really liked the concept of the game and the depth of the metaphor that you are trying to communicate. The game is difficult to win as pain itself is extremely hard to escape at times. I really liked your drawings in the game but personally struggled to win the game as I kept on getting the game over screen over and over again.

I like your concept and characterization of this trope through your drawings/design elements. In addition, the use of the particle system to represent tears is really clever, but it also got a little confusing as I wasn't sure what the bounds were on them and whether or not you'd die if you touched them. I thought the ending was really fun.