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firstly I love the premise of this game, the way you kept it impactful yet simple in the design and the way the game plays. I would love to see the levels developed a little bit more to allow for tension with the player, I really enjoy when games like this have a bit of pushback. Overall this came out fantastic.

I really love the artwork inside. Unique but still keep the simplicity on the ui. And the idea of transforming the process of understanding facial experience into different organs is so cool and appropriate. I only suggest adding some animations to the main character

I can relate to this concept and experiences I'm also a foreigner and did not understand English at all when I came to the US.  language is very powerful because it gives us clarity and connection. it makes sense to me the abstract illustration manifests your perception of the world in France and the puzzle-like communication experience that the game asset design well depicts the circumstances and the self. the artwork and player remind me of cubism.  in the second scene, I kept failing. is there an intention of failure for the experience? I expected to feel better gradually as you describe but didn't happen. for the language part, sounds could give players a powerful experience with mouth or eye moving animation in each experience that the player has to decipher.